Jinha Lee


New York, NY
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I am an interaction designer exploring future experiences at the boundary of the physical and digital worlds. I aspire to leverage the power of computation to improve the ways people collaborate, learn, create, and play. My work ranges from augmented reality to interactive fashion products and has been awarded, patented, exhibited at museums, featured in major media, released as mass-market products, and presented at top academic conferences and TED Talks. In my spare time, I travel, draw, photograph nature, and meditate.


Spatial - Cofounder, President and CPO

Feb 2017 - Present
Building the future of work with immersive computing technologies.

Samsung - Principal Designer & Engineer

March 2015 - Jan 2017
Directed a team of developers and designers creating new experience, interaction mod- els, strategies, and services for multiple products through iterative prototyping. Led the creation of MediaSquare (showcased at CES) - a playful and novel way to experience media in room-scale, multi-user environments. Recently led the joint effort on Dreem, an open-source prototyping and authoring tool for the roomscale visual computing environment unveiled at Samsung Developer Conference.

Samsung - Senior. Engineer

March 2014 - Feb 2015
Designed and patented key interaction behaviours for 2015, 2016 Samsung TV. Led the UX and UI Concept Design and prototyping of 2015 Samsung TV. Established Iterative prototyping processes for UI Design and Development team.

Samsung - Engineer

Aug 2012 - Feb 2014
Conducted research and design of fluid and scalable content browsing experience inculding the award-winning STRIPE project. Concept prototyping of new screen based experience and new input devices.

Microsoft - Research Intern

Jun 2011 - Sep 2011
Designed and developed SpaceTop, a computer that lets you reach inside the screen with your hands and interact with the surface and 3D space. SpaceTop was recognized as one of the first attempts to situate AR in the desktop environment, published to the CHI conference, and invited to present at the TED Stage.

MIT Media Lab - Research Assistant

Sep 2009 - Aug 12
Multiple research projects and inventions including ZeroN, a physical pixel that levitates and moves freely about, allowing users to physically manipulate data in three-dimensional space. Presented at the CHI conference and exhibited at the MIT Museum.

Sony Computer Science Laboratories - Research Intern

Aug 2008 - Sep 2008
Developed a mobile AR application that recognizes buildings on the streets based on the aggregation of their 2D images with a planar object detection algorithm. Advisor: Jun Rekimoto


Master of Sciences in Media Arts and Sciences - MIT Media Lab

Sep 2009 - Jun 2011
Master Thesis: Mid-Air tangible interaction enabled by computer controlled magnetic levitation. Advisor: Hiroshi Ishii

Ph.D. in Media Arts and Sciences - MIT Media Lab

Sep 2011 - Aug 2012
Put on hold after the first year to serve alternative Korean military service at Samsung Electronics

B.E. in Electronic Engineering - The University of Tokyo

Apr 2005 - Mar 2009
Bachelor Thesis project: Bloxels - Glowing Blocks as Volumetric Pixels, demonstrated at SIGGRAPH Emerging technologies Exhibition.

Selected Awards

Selected Papers

Skills and Tools